extras_textureMapping_005

Texture Mapping

Posted on Posted in AutoDesk Maya, Extra Tutorials

Texture Mapping Assign a Texture to a Polygon – Create a polygonal box: POLYGONS || Create > Polygon Primitives > Cube. Create a Material – Open Hypershade: POLYGON || Window > Rendering Editors > Hypershade – Click on Blinn: HYPERSHADE Window || Maya > Blinn Assign the Material – Select your cube and RMB + […]

Lesson 13 Rigging

Posted on Posted in AutoDesk Maya, Foundation 2008, Tutorials

Rig Hierarchy Your Outliner should be cleaned and organized. All your elements should be under on master node, which makes placement of your character easy in different scenes. Open your last scene. – 032812_13-Rigging_01.ma Geometry Group – Select all the bound geometry in your scene. Note: It might be easier to select the geometry from […]

11_blendShapes_012

Lesson 11 Blend Shapes

Posted on Posted in AutoDesk Maya, Foundation 2008, Tutorials

 Sculpting A Surface How to use the Artisan Tool to sculpt a surface. Practice using the Artisan Tool to sculpt the surface on a sphere. Make A Test Sphere – Create a polygonal sphere. – Set it’s construction history in the Channel Box > Inputs > polySphere1 to the following; SubDivision Axis: 60; SubDivision Height: […]

Lesson 10 Skinning

Posted on Posted in AutoDesk Maya, Foundation 2008, Tutorials

Parent Binding The simplest type of binding is to parent geometry to joints. Parenting geometry to joints is very fast and needs no tweaking, but requires the pieces of a model to be separate. Ex: An arm would be split into an upper part and lower part. There are scenarios where this is appropriate for […]

Lesson 06 The Dependency Graph

Posted on Posted in AutoDesk Maya, Foundation 2008

Maya Architecture Defined by a node based system, known as a dependency graph. Nodes with attributes connected to them Hierarchies and Dependencies Set up your view panels to 2 Panes Side by side – STAGE || Panels > Layouts > 2 Panes Side by Side – Perspective in the first view. Hypergraph in the second. […]

Lesson 05 Working with Maya

Posted on Posted in AutoDesk Maya, Foundation 2008

The Workspace Layouts Change your view layouts – STAGE || Panels > Layouts > (Single Pane, Two Panes, etc) View Panels Change the content of your view panel – STAGE || Panels > (Orthographic, Perspective) View Tools Tumble view in Perspective View – Tumble in perspective: ALT + LMB CLICK DRAG – You can tumble […]