Lesson 17 NURBS Rigging

Posted on Posted in AutoDesk Maya, Foundation 2008, Tutorials

Hierarchy Organize the hierarchy and name all your nodes Open your scene. – Open your scene from the last assignment. Rename Multiple Objects Rename multiple files easily and simultaneously. – Select all the objects that have similar names, such as the hair. – In the top right corner of the application, set the rename option […]

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Lesson 16 NURBS Texturing

Posted on Posted in AutoDesk Maya, Foundation 2008, Tutorials

Texturing NURBS UV mapping is not required on NURBS since texture coordinates are determined by the U and V directions of the NURBS surface itself.   Checker Texture To view the default UV maps, create both a Lambert and checker texture and assign them to the body geometry. – HYPERSHADE || Create a Lambert material; […]

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Lesson 14 Animation

Posted on Posted in AutoDesk Maya, Foundation 2008, Tutorials

Reference Instead of working directly with your previous file, we are going to referencethe penguin. Reference is a read only and loaded into the current scene. It allows you to animate the character leaving the rig file untouched. If you update the rig file, the file referencing it will get updated. Create a Reference – […]