Using the Hypershade Window
- Create a NURBs sphere.
- Apply a phongE material to the sphere.
- For the color attribute apply a texture map by clicking on the checkered icon to the right of the color section. This brings up a window of textures.
- Apply a cloth texture.
- For the cloth texture V color, apply a Ramptexture.
- Open up the HypershadeWindow: MAIN || Window > Rendering Editors > Hypershade.
- Map out the PhongEtexture.
- – RIGHT CLICK (over the PhongE material) > Graph Material: to map out every connection in the Work Area.
- – The place2dTexture item determines how the texture is applied to the material. So there is a place2dTexture for the cloth material and one for the ramp material.
- – In the Hypershade, there are several tabs that can make it easier for you to find and modify your shader network.
- The Texture Tab must be in the top section in order for you to see all the textures in your scene.