The Workspace
Layouts
- Change your view layouts
- – STAGE || Panels > Layouts > (Single Pane, Two Panes, etc)
View Panels
View Tools
- Tumble view in Perspective View
- – Tumble in perspective: ALT + LMB CLICK DRAG
- – You can tumble in an orthographic tool by unlocking the tumble tool which is locked by default.
- STAGE || View > Camera Tools > Tumble Tool □
- To reset the view go to STAGE || View > Default view
View Cube
- Turn the cube on
Other Panel Types
Saved Layouts. Save your stage layouts
- Add a new layout of your own.
- – STAGE || Panel > Saved Layouts > Edit Layouts
- (a pop-up window will appear)
- Add a new layout to the list
- – Panels pop-up window || Layouts (tab) > New Layout
- – Select and edit the layouts name
- – [ENTER]
- Edit the configuration of your saved layout
- – Panels pop-up window || Layouts (tab) > Edit Layouts
- – Use the Configurations tab / Contents tab to edit your layout
Object Display Options.
Choose the display you want for your geometry thru STAGE || Display > Choose One
- Change your panel display
- – Click on a panel to make it active
- – Press:
- Wireframe : 4
- Smooth shaded : 5
Texturing and lighting
- Hardware texturing
- Allows you to see textures and lighting in a scene.
- – Build a shader that uses textures. Apply it to an object.
- – Turn on Hardware Texturing : 6
- Display different textures
- – Select the material that is assigned to your object
- – Attribute Editor || Hardware texturing > Textured Channel > Choose your channel
- – Also adjust Texture resolution
- Hardware Lighting to light your scene
High Quality Rendering
When High Quality Rendering is on, lets you see a good representation of your scene without rendering it.
- Turn on High Quality Rendering
- STAGE || Renderer > High Quality Rendering [checked]
Display Smoothness
- Change NURBS smoothness
- – MAIN || Display > NURBS > Rough/Smooth/Med
- OR…
- Rough: 1
- Medium: 2
- Fine: 3
Note: To speed up camera movement for a heavy NURBS scene go to
– WINDOWS || Settings/Preferences > Preferences
– In the pop-up: Display > Fast Interaction [click]
Smooth Mesh Preview for polygons
- Change polygons smoothness with hotkeys
- – Polygonal Display: 1
- – Polygon cage and smooth preview: 2
- – Smooth Preview only: 3
Show Menu
UI Preferences
- Reduce the UI to only view panels and menus
- – MAIN || Display > UI Elements > Hide all UI Elements
- Return to a full UI
- – MAIN || Display > UI Elements > Show all UI Elements
Menus
- Tear off a menu.
Menu Sets
- There are five menu sets in Maya
- Choose one of the 5 menu sets in the upper left corner.
- Choose a menu using hotkeys.
- Help: F1
- Animation: F2
- Polygons: F3
- Surfaces: F4
- Dynamics: F5
- Rendering: F6
Shelves
Another way of accessing tools and actions is by creating shelves
- Add a menu shelf. Create a shelf.
- – Press CTRL + SHFT + (select item)
- Item will appear on the active shelf.
- Edit the shelf contents and tabs
- Remove a menu item from the shelf. Remove tool from shelf.
Status Line
- Status line provides feedback on settings that effect the way the tools behave.
- INFO DISPLAYED
- – Current Menu Set
- – Icons that allow you to create a new scene, open a scene, or save a scene
- – The selection mode and selectable items
- – The snap modes
- – display history of selected items (visible by pressing the input and output buttons)
- – Construction history flag
Hotbox
- Access the hotbox
- – Press and hold the spacebar
Hotbox marking menus
- Access the center marking menu
- Access the edge marking menus in the Hotbox
Customizing the HotBox
- Customize the hotbox
Tool Manipulators
On the left of your screen are the select and transform tools.
Universal Manipulator
Let’s you transform geometry in translation, rotation, or scaling.
- Using the universal manipulator tool
Soft Modification Tool
Let’s you push and pull geometry as a sculptor.
- -MAIN || Window > Settings/Preferences > Preferences > Settings > Selection > Click Drag Select, you can simply select the Soft Modification Tool, and click-drag on the object to modify it.
Transform Manipulators
- – There are three manipulators. Scale | Rotate | Move
- – Each axis corresponds to a color RGB that corresponds to XYZ
- Use a transform manipulator in a view plane
- – CLICK + DRAG on the center of the manipulator to move on all axes
- Constrain a manipulator along one axis
- – CLICK + DRAG on one of the manipulator handles
- Constrain along 2 axes
- – CTRL + CLICK + DRAG on axis aligned with desired plane of motion
Using Mouse Buttons
- Select Objects: LMB
- Select multiple objects: CLICK + DRAG a marquee box
- Add objects to selection: CTRL + SHIFT, then click on object
- Manipulate objects directly: CLICK + DRAG on a manipulator handle
- Manipulate objects indirectly: Activate a manipulator handle. MMB + DRAG
Shift Gesture
- Change axis focus using hotkeys.
- – Move Tool: w
- – Rotate: e
- – Scale: r
- Change axis focus using SHIFT key
- Hold SHIFT key then MMB + DRAG in the direction of the desired axis
Set Pivot
- Change your pivot location
- – Select a manipulator
- – Press [INSERT KEY].
- – Manipulator will change and click and drag it to your desired location.
- – Press [INSERT KEY] to return to normal
- Or…
- – HOLD “D” and click drag the pivot manipulator to a new location
Channel Box
- – Gives you access to the objects transform node and input nodes.
- – If you have multiple nodes selected then your changes will be affected to every node.
- – Modify what channels are displayed in the Channel Box
- MAIN || Window > General Editors > Channel Control
Channel Box and Manipulators
- Default manipulator settings in Channel Box
- – Select a channel, then MMB + CLICK DRAG in open stage or CLICK + DRAG on the manipulator
- No- Manipulator Setting
- No Visual manipulator Setting
Attribute Editor
- Used for all nodes (i.e. shaders, textures, surfaces, lattices, Render settings, etc.)
- Open the Attribute Editor window
- – Select a object
- – MAIN || Window > Attribute Editor
- Or..
- – MAIN || Display > UI Elements > Attribute Editor
- Or..
- – Toggle between Channel/Attribute editor: CTRL + a
Numeric Input
- Enter absolute values
- – Enter values and press enter. Object will be modified based on 0,0 coordinates
- Enter relative values
- – Choose relative transform from the drop down
- – Enter values and press Return. Objects will be modified based on it’s current location.
Selection Modes
Object Mode
- – Let’s you perform selections based on object type.
- – You can access more detailed options that are listed when you RMB over the icons
- – Maya gives priority to different object types when selecting. i.e. joints are selected before surfaces
Component Mode
- Allows access various components such as control vertices, isoparms, etc
- – TOGGLE COMPONENT MODE / OBJECT MODE: F8
RMB Select
Combine Select Modes
- Select CVs that are not visible. MAIN || Display > NURBS > CVs
Tools and Actions
- Y: represents the last tool used from the QWERTY shortcuts
- As tool option
- – Pick a menu item and go to options
- – Under Edit menu, select As Tool
- Return to the last tool used
- – Press the y key
Actions
- Actions follow a selection-action paradigm. For instance loft. When you choose loft, you must select to components for the action to take place
- Find out selection requirements of an action
- Complete the action
- – when the popup window appears, click APPLY to initiate the action
2D Fillet as an action. A good example of a typical action
- – As with actions, you need to understand what the tool needs to be executed.
- Draw two curves
- – Select MAIN || Create > CV Curve Tool
- – Place several points for one curve
- – Press [ENTER] to complete
- Press y key to return to the curve tool
- – Draw a second curve that crosses the first
- – Press [ENTER] to complete
- Find out 2D fillet requirements
- – Move cursor over SURFACES || Edit curves > Curve Fillet
- – Notice the help line says “Select curve parameter points”
- Pick the first curve point
- – Click on the first curve with RMB
- – Pick Curve Point from the selection marking menu
- – Click on the curve to place the point on the side you want to keep
- Pick the second curve point
- Fillet the curves
2D Fillet as a Tool
- Draw two curves
- Change curve fillet to tool
- – SURFACE || Edit Curves > Curve Fillet []
- – Curve Fillet Window || Edit > As Tool
- Set Trim to ON
- Press [FILLET TOOL]
- Pick the first curve
- – Click LMB on first curve
- Pick the second curve
- – click with the LMB on the second curve